Chau Ma Thi

Main Article Content

Abstract

VR game is a hot field because it provides practical experience for the player. However, in the game, players
are usually required attaching special equipments. Those equipments are often very expensive. Moreover, many
devices make players less flexible because they are attached to players. VR game using Kinect is a good choice
because Kinect is affordable and not attached directly to the player. In this paper, we propose a technique
of Kinect based character navigation in VR Game. As environment is supported by Kinect, we implement
character navigation by player’s hand actions. Besides, we use markers to increase the effectiveness of hand
action recognition. In our experiments, character’s rotations reaches 70% in accuracy. Straight movement and
turning reach 98% in accuracy.